|
Special Abilities |
|
Name |
Mp |
Description |
| Use |
- |
Use powerful offensive, defensive, or healing items in stock
|
| Flee |
- |
Aid the party's escape from battle
|
| Pray |
- |
Restore a small amount of the whole party's HP
|
| Cheer |
- |
Raises party's strength and defense
|
| Aim |
- |
Raise's party's Accuracy
|
| Focus |
- |
Raise's party's magic and magic defencse
|
| Reflex |
- |
Raise's party's evasion
|
| Luck |
- |
Raise's party's luck (raises accuracy, evasion, critical hit rate) |
| Jinx |
- |
Lowers enemys luck
|
| Lancet |
- |
Drains enemys HP and MP and gives it to the caster, also Kimahri can use
this to learn new Overdrive Skills |
| Guard |
- |
Intercept hits meant for other party members (cannot stop magic, or attacks
that hit the entire party) |
| Sentinel |
- |
Same as Guard but sentinel also guards the user as well |
| Spare Change |
- |
Attack by throwing gil, that's right sometimes being rich pays off (damage
is 10% of what is thrown)
|
| Steal |
- |
Steal items held by the enemy (use against machina) |
| Threaten |
12 |
Stuns the enemy with fear |
| Provoke |
4 |
Draws the enemys attack toward the user |
| Entrust |
8 |
Give the users Overdrive gauge to another character |
| Copycat |
28 |
Mimics the last action done in battle even if the skill has not been learned
(does not work with Summons or Overdrives) |
| Doublecast |
- |
Cast two black magic spells in a row |
| Bribe |
- |
Pay off enemies for a safe pass (more gil, better responce) |