FFX Online > Abilities - Special Abilities
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Abilities > Special Abilities
Special Abilities
Name Mp Description
Use - Use powerful offensive, defensive, or healing items in stock
Flee - Aid the party's escape from battle
Pray - Restore a small amount of the whole party's HP
Cheer - Raises party's strength and defense
Aim - Raise's party's Accuracy
Focus - Raise's party's magic and magic defencse
Reflex - Raise's party's evasion
Luck - Raise's party's luck (raises accuracy, evasion, critical hit rate)
Jinx - Lowers enemys luck
Lancet - Drains enemys HP and MP and gives it to the caster, also Kimahri can use this to learn new Overdrive Skills
Guard - Intercept hits meant for other party members (cannot stop magic, or attacks that hit the entire party)
Sentinel - Same as Guard but sentinel also guards the user as well
Spare Change - Attack by throwing gil, that's right sometimes being rich pays off (damage is 10% of what is thrown)
Steal - Steal items held by the enemy (use against machina)
Threaten 12 Stuns the enemy with fear
Provoke 4 Draws the enemys attack toward the user
Entrust 8 Give the users Overdrive gauge to another character
Copycat 28 Mimics the last action done in battle even if the skill has not been learned (does not work with Summons or Overdrives)
Doublecast - Cast two black magic spells in a row
Bribe - Pay off enemies for a safe pass (more gil, better responce)